- Icons should be perceived effortlessly with no pause for interpretation.
- Icons should represent a broad class of objects
- Icons should have a cohesive style and form and be placed with similar objects
- Keep representation specific to context (physical, cultural and social environments) to communicate effectively
- Ensure that custom icon systems do not conflict with standard icons
- Keep gestures consistent with iOS/HIG standards to keep frustration, confusion, usability problems and errors out of the user's experience
- Custom gestures simulate real-world gestures (Ex/imitate swinging a baseball bat) and are not appropriate for Productivity or Utility apps
- Ensure that the finger does not obscure any important information
- Simplify gestures as much as possible to clarify it's importance
- Simplify design through user testing. Communication to them is more of a limitation than the technology detecting a complex gesture
All hikers must develop a strategy for where they are going to hike, what they are going to bring based on a specific location and time of the year.
Those who like to hike in unfamiliar locations for extended periods of time.
The creation of a plan for what essentials the individual(s) will need to bring (food, clothing, supplies) depending on the desired location based on weather and obstacles found in that region as well as a collection of the trials the hikers have previously trekked and the items they used in those areas.